Also, a note regarding compatibility: the swing commands in game are triggered by shake input, not by swing, so that makes it impossible to control heavy attacks without using an actual wimmote, since they are direction dependent, and you can't assign a different input for each direction, only on axes.Īctually, I was able to ask a dev about how the swing attack inputs are read by the game, and this was the response I got: If it is not running at a consistent 50 (PAL) or 60 (NTSC) frames per second, then you will get terrible audio. Sounds like your computer isn't strong enough to run the game at fullspeed. (07-23-2013, 11:37 PM)MajoraZ Wrote: (07-23-2013, 01:14 PM)MaJoR Wrote: Quote:Also, the audio is MORE stable on 3.5 with HLE than the dev builds that supposedly have better HLE stablility
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |